![]() ![]() It's nice to finally get some encouraging replies thank you. ![]() Bear in mind however, that this secondary realm does not have to be computers, it could be some form of psionic combat, or a dream sequence, or a dimensional pocket.ģ) SHODAN: You can't have System Shock without SHODAN, but the nature of the enemy doesn't have to be a computer, what you select for points 1 and 2 will shape this. Try not to require too many skill points to be invested unless you grant players the levels for free. ![]() Another approach would be to treat it as any other dungeon, but give them a limited set of statistics based on Will save, Knowledge: Hacking, and similar. Popular examples are the Mastermind board-game, Minesweeper, Sudoko or a numbers puzzle (e.g. This part will need some basic mechanics, one approach is to make a mini-game, with it's own rules to follow. So, things that can be dropped and still retain the feel, with that in mind, I offer the following points to considerġ) Doesn't have to be in space, any isolated environment is sufficient, for example a warded mage's tower, an extra-dimensional pocket or the realm of a potent extraplanar entity.Ģ) Hacking, this is part of the feel for sure, entering a secondary realm with it's own rules and a set of challenges to overcome. System Shock at it's core, is a survival horror against a relentless and unforgiving opponent in an isolated environment. Well if you're going to do this, convert the feel and not the mechanics. ![]()
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